Quests & walkthroughs
What to do after the prologue
Updated September 14, 2026
In this guide
Start here
Choose Mert's rescue, Anca's research or a Court activity as your first objective. The valley permits different orders; this page offers starting points you can follow immediately.

01Pick the outcome you want to pursue
- A prisoner rescue and rebel lead: track The Firebrand and investigate Mert's Mill, south of Laslea. Once the prison objective is active, handle it promptly.
- Forbidden books and Anca's story: meet her at the old inn near St. Tyna's Convent to start the expedition.
- Progress against the Court: open the Court menu, choose a ruler's activity and track that objective.
02Turn a Court activity into progress
- Use towers to reveal nearby activities. PowerPyx recommends Ambrus's region first based on its level range.
- Finish the site's interaction after fighting: destroy supplies, free prisoners or inspect documents as directed. For example, Ambrus's leech camps require destroying barrels.
- Check the ruler's anger in the Court menu. Completing enough activities unlocks their challenge quest.
03Check the journal before changing plans
Blue clocks mark timed objectives; sun and moon icons mark phase restrictions. Starting a quest can introduce a deadline. Check its displayed time cost before committing.
04A short route to follow now
The linked Mert guide takes you from the flour investigation through the completed escort. The Anca guides take you from the convent's locked passage through the temple's reward choice. Choose either thread and return here when you want a different objective.
See the official gameplay presentation
Official gameplay presentation
Gameplay Overview III · Open world
Explore the world in the official presentation, then plan your first steps.
Watch on YouTube ↗Pre-release presentation. The direct YouTube link remains available if embedded playback is unavailable.
Sources & further reading